I made this pack to go with the book “the house that Jack built”
With these fun anti worksheets, I introduced the ideas of story structure-charachters and setting. Also, how to write your own version of a story based on another story.
There’s a lot of learning with this pack, but it’s conceptual introduction as a literacy unit while the children have fun with story details.
I did different pieces of this pack/unit at different times. I read the book a few times, leaving a week or so between. Sometimes the children said, “the house that Jack built” after each page. We did all the pack activities as well as a block building activity, over the course of a month.
Below are photo examples, and at the end will be a table of contents and the direct download.
P.S. The unit is versatile, use some or all pieces, integrate your own style, interpration and its easy to differentiate/mixed groups.
Above: these pieces are the only prep involved (cutting)
SO I confess, the draw your favorite character was my fav ha!
direct download link below
I changed the format for the Letter Roll A Flower, and the result is a HUGE increase in the FUN FACTOR. We tested it out and it was reported “that is a good game!” Anyways I made a few variations for others, because as long as pinners keep pinning, I will keep making. There is a preview of all of the pages at the end of the post. If your children play this game, see if you observe the following increase in skills below, that I have.
“The world is changing but kids stay the same” Dr. Jean
Increased Skills I’ve observed with my students as a result of playing this game weekly:
- Subitizing– I don’t have to count dots to know how much it is (this is Kindergarten Prep for Common Core)
- Number recognition. We learned 1-5, next is 6-10. Fives are a huge component for Common Core and for money. My strategy for teaching numbers is: First I introduce two consequetive numbers. We work on one the first week in different activities, but we review daily the other number. Then I reintroduce the next number and we focus on that number that week. The next week only play games using numbers one through five. The final week we return to both numbers. Repeat. I tried this because when I learn, I learn what things are by what they are NOT, I simply need comparison to learn so I can catorgorize data. Since using this approach, its been effective. I didn’t research, I just tried it one day and observed results.
- Counting and remembering the number I counted when I return to the paper. CRITICAL THINKING/PROBLEM SOLVING (to aid memory, I frequently have students yell out the number when they first read the die.)
- Number Recognition, Letter Recognition. (looking up and finding letters increases recognition more then tracing, because they are so focused on the mechanics of tracing , they forget the letter they are doing).
- Finally, I think most important. USING TOOLS, METHOD, PROBLEM SOLVING. I provided after school support for a first grader, who was falling behind with Common Core. He knew the answer but he was not showing his steps properly, and he also needed short cuts. The game introduces this math method. For example, one preschooler used his dice row, to figure out what petal to color when he didn’t recognize or retain the number 6. He retained the dot pattern, he counted along the die line (it was not memorized yet) and found his number. They learned how to solve to get the answer using their “math tools” when they can’t remember the answer.
- Personal: I am to this day poor with math. I am 52 and we were taught by memorization. I have a bit of photographic memory, this did NOT help me with Algebra. My goal with this game is to provide an activity that builds problem solving skills, using math “tools” (like the ten frame) unconciously. In this way, a learner does not have to have a “natural math aptitude””, because they can use problem solving and critical thinking to solve the problem, whether its Common Core or something else.